Augmented reality is a way of enhancing the real-world through the use of technology. Teachers and students can access augmented reality tools through downloadable apps. Some apps that can be used for augmented reality are Quiver, Elements 4D, Autonomy 4D, Chromeville, and Google Cardboard. Virtual reality goggles are also a really fun tool to use in the classroom. All of these tools, if used wisely, are able to increase student engagement in the classroom. Augmented reality allows students to do things like take a field trip to Egypt, go deep-sea diving, explore a microscopic cell, and bring a coloring page to life.
Another way to incorporate augmented reality in this classroom is through QR codes. I created a scavenger hunt using QR codes for a high school math class. The scavenger hunt allows students to practice solving and graphing compound inequalities. When a QR code is scanned, students will see a inequality that they will then solve and find the graph of. Once they find the poster will the appropriate graph, the students will scan their next QR code and solve that problem. The scavenger hunt is set-up so that students can start at any point, and the problems form a loop. To create this activity, I used www.qr-code-generator.com. I had my questions saved as images, and this website generated QR codes for each image. I also created a document with the graphed solutions, and then inserted the QR code for the next question under each solution. The teacher would simply print out this document, and place the different pages somewhere in the room.
Another way to incorporate augmented reality in this classroom is through QR codes. I created a scavenger hunt using QR codes for a high school math class. The scavenger hunt allows students to practice solving and graphing compound inequalities. When a QR code is scanned, students will see a inequality that they will then solve and find the graph of. Once they find the poster will the appropriate graph, the students will scan their next QR code and solve that problem. The scavenger hunt is set-up so that students can start at any point, and the problems form a loop. To create this activity, I used www.qr-code-generator.com. I had my questions saved as images, and this website generated QR codes for each image. I also created a document with the graphed solutions, and then inserted the QR code for the next question under each solution. The teacher would simply print out this document, and place the different pages somewhere in the room.
Component 3C & QR codes:
Component 3C is all about engaging students, and using augmented reality is one way to accomplish this. Student engagement can be increased through using a variety of assignments and activities. The QR code scavenger hunt has students up out of their seats and moving around, which breaks-up all the time students spend at their desks. This activity could easily be used for a group activity, and component 3C also shares the importance of strategic grouping. This activity would probably work well with groups that consist of stronger and weaker students, as they can work through tougher problems together.
What did you enjoy about creating the artifact?
In high school, I always enjoyed doing activities like the QR scavenger hunt, so I liked knowing that students would probably enjoy this activity I was creating. There are many different QR generators out there that allow you to create QR codes for all kinds of different media forms. I liked that there were so many different things you could create using QR codes.
How can you use this tool in your future classroom?
I would like to use QR codes on worksheets, to link students to supplemental videos. If a student is struggling on a problem, they could easily scan the QR codes, and watch the video for help. You could also have them on worksheets, and when scanned they show students the answer. This would allow students to check their work. However, this may not be a good idea for a graded assignment, but it would work well for independent practice.
How does this experience relate to ISTE NETS?
Teachers who find ways to incorporate augmented reality in their lessons are designers and facilitators. They are designers they are creating digital activities that align with standards. These activities are being used to engage students and lead to deeper understanding. It is not enough for teachers to create engaging activities, but how it is delivered is equally important. The teacher is a facilitator through allowing students to take charge of their learning. Augmented reality enables student-guided learning and exploration.
Component 3C is all about engaging students, and using augmented reality is one way to accomplish this. Student engagement can be increased through using a variety of assignments and activities. The QR code scavenger hunt has students up out of their seats and moving around, which breaks-up all the time students spend at their desks. This activity could easily be used for a group activity, and component 3C also shares the importance of strategic grouping. This activity would probably work well with groups that consist of stronger and weaker students, as they can work through tougher problems together.
What did you enjoy about creating the artifact?
In high school, I always enjoyed doing activities like the QR scavenger hunt, so I liked knowing that students would probably enjoy this activity I was creating. There are many different QR generators out there that allow you to create QR codes for all kinds of different media forms. I liked that there were so many different things you could create using QR codes.
How can you use this tool in your future classroom?
I would like to use QR codes on worksheets, to link students to supplemental videos. If a student is struggling on a problem, they could easily scan the QR codes, and watch the video for help. You could also have them on worksheets, and when scanned they show students the answer. This would allow students to check their work. However, this may not be a good idea for a graded assignment, but it would work well for independent practice.
How does this experience relate to ISTE NETS?
Teachers who find ways to incorporate augmented reality in their lessons are designers and facilitators. They are designers they are creating digital activities that align with standards. These activities are being used to engage students and lead to deeper understanding. It is not enough for teachers to create engaging activities, but how it is delivered is equally important. The teacher is a facilitator through allowing students to take charge of their learning. Augmented reality enables student-guided learning and exploration.
Sources:
Iste.org. (2017). ISTE | Standards For Educators. [online] Available at: http://www.iste.org/standards/for-educators [Accessed 4 Nov. 2017].
PDE SAS. (2011). The Framework for Teaching Evaluation Instrument. [online] Available at: http://static.pdesas.org/content/documents/danielson_rubric_32.pdf [Accessed 05 Nov. 2017].
Iste.org. (2017). ISTE | Standards For Educators. [online] Available at: http://www.iste.org/standards/for-educators [Accessed 4 Nov. 2017].
PDE SAS. (2011). The Framework for Teaching Evaluation Instrument. [online] Available at: http://static.pdesas.org/content/documents/danielson_rubric_32.pdf [Accessed 05 Nov. 2017].